- Home
- Information & Technology
- Fighting Games Market
Fighting Games Market Size (USD 2939.39 M) by 2032 By Types (2D Fighting Games, 3D Fighting Games) , Applications (PC, Mobile, Tablet, Gaming Console) and Regional Forecast to 2032
Detailed TOC of Global Fighting Games Market Professional Survey by Types, Applications, and Players, with Regional Growth Rate Analysis and Development Situation, from 2023 to 2028
Table of Content
1 Market Overview
1.1 Product Overview and Scope of Fighting Games
1.1.1 Market Coverage
1.1.2 Market Definition
1.2 Market Analysis by Type
1.3 Market Analysis by Application
1.4 Market Analysis by Region
1.4.1 Global Fighting Games Market Size (Revenue) and CAGR (%) Comparison by Region (2018-2023)
1.4.2 United States Fighting Games Market Status and Prospect (2018-2023)
1.4.3 Europe Fighting Games Market Status and Prospect (2018-2023)
1.4.4 China Fighting Games Market Status and Prospect (2018-2023)
1.4.5 Japan Fighting Games Market Status and Prospect (2018-2023)
1.4.6 India Fighting Games Market Status and Prospect (2018-2023)
1.4.7 Southeast Asia Fighting Games Market Status and Prospect (2018-2023)
1.4.8 Latin America Fighting Games Market Status and Prospect (2018-2023)
1.4.9 Middle East and Africa Fighting Games Market Status and Prospect (2018-2023)
1.5 Global Fighting Games Market Size and Forecast
1.5.1 Global Fighting Games Revenue ($) (2018-2028)
1.5.2 Global Fighting Games Sales (2018-2028)
1.5.3 Global Fighting Games Average Price (2018-2028)
2 Players Profiles
2.1 Sega
2.1.1 Sega Company Profiles
2.1.2 Sega Fighting Games Product and Services
2.1.3 Sega Fighting Games Sales, Price, Revenue ($), Gross Margin
2.1.4 Sega Recent Developments/Updates
2.2 Autumn Games
2.2.1 Autumn Games Company Profiles
2.2.2 Autumn Games Fighting Games Product and Services
2.2.3 Autumn Games Fighting Games Sales, Price, Revenue ($), Gross Margin
2.2.4 Autumn Games Recent Developments/Updates
2.3 Koei Tecmo
2.3.1 Koei Tecmo Company Profiles
2.3.2 Koei Tecmo Fighting Games Product and Services
2.3.3 Koei Tecmo Fighting Games Sales, Price, Revenue ($), Gross Margin
2.3.4 Koei Tecmo Recent Developments/Updates
2.4 Arc System Works
2.4.1 Arc System Works Company Profiles
2.4.2 Arc System Works Fighting Games Product and Services
2.4.3 Arc System Works Fighting Games Sales, Price, Revenue ($), Gross Margin
2.4.4 Arc System Works Recent Developments/Updates
2.5 Namco
2.5.1 Namco Company Profiles
2.5.2 Namco Fighting Games Product and Services
2.5.3 Namco Fighting Games Sales, Price, Revenue ($), Gross Margin
2.5.4 Namco Recent Developments/Updates
2.6 SNK Playmore
2.6.1 SNK Playmore Company Profiles
2.6.2 SNK Playmore Fighting Games Product and Services
2.6.3 SNK Playmore Fighting Games Sales, Price, Revenue ($), Gross Margin
2.6.4 SNK Playmore Recent Developments/Updates
2.7 Nintendo
2.7.1 Nintendo Company Profiles
2.7.2 Nintendo Fighting Games Product and Services
2.7.3 Nintendo Fighting Games Sales, Price, Revenue ($), Gross Margin
2.7.4 Nintendo Recent Developments/Updates
2.8 WB Games
2.8.1 WB Games Company Profiles
2.8.2 WB Games Fighting Games Product and Services
2.8.3 WB Games Fighting Games Sales, Price, Revenue ($), Gross Margin
2.8.4 WB Games Recent Developments/Updates
2.9 Capcom
2.9.1 Capcom Company Profiles
2.9.2 Capcom Fighting Games Product and Services
2.9.3 Capcom Fighting Games Sales, Price, Revenue ($), Gross Margin
2.9.4 Capcom Recent Developments/Updates
3 Competitive Environment: by Players
3.1 Global Fighting Games Revenue ($) and Market Share of Key Players
3.2 Global Fighting Games Sales and Market Share of Key Players
3.3 Global Fighting Games Average Price by Players
3.4 Top 3 Fighting Games Manufacturer Market Share in 2022
3.5 Top 5 Fighting Games Manufacturer Market Share in 2022
3.6 Mergers & Acquisitions, Expansion
4 Industry Chain Analysis
4.1 Upstream Raw Material Suppliers of Fighting Games Analysis
4.2 Manufacturing Cost Structure Analysis
4.2.1 Production Process Analysis
4.2.2 Manufacturing Cost Structure of Fighting Games
4.2.3 Raw Material Cost of Fighting Games
4.2.4 Labor Cost of Fighting Games
4.3 Fighting Games Industrial Chain Analysis
4.4 Major Distributors by Region
4.5 Customer Analysis
5 Fighting Games Market Dynamic and Trends, Marketing Strategy Analysis
5.1 Drivers
5.2 Restraints
5.3 Opportunities
5.4 Challenges
5.5 Industry Development Trends under Global Inflation
5.6 Impact of Russia and Ukraine War
5.7 Industry News and Policies by Regions
5.7.1 Fighting Games Industry News
5.7.2 Fighting Games Industry Policies
5.8 Porters Five Forces Analysis
5.8.1 Threat of New Entrants
5.8.2 Bargaining Power of Suppliers
5.8.3 Bargaining Power of Buyers
5.8.4 Threat of Substitutes
5.8.5 Competitive Rivalry
5.9 Marketing Channel
5.9.1 Direct Marketing
5.9.2 Indirect Marketing
5.9.3 Marketing Channel Development Trend
6 Global Fighting Games Market Segment by Type (2018-2023)
6.1 Global Fighting Games Revenue ($) by Type (2018-2023)
6.2 Global Fighting Games Sales by Type (2018-2023)
6.3 Global Fighting Games Price by Type (2018-2023)
6.4 Global Fighting Games Sales, Revenue ($) and Growth Rate by Type (2018-2023)
6.4.1 Global Fighting Games Sales, Revenue ($) and Growth Rate of 2D Fighting Games (2018-2023)
6.4.2 Global Fighting Games Sales, Revenue ($) and Growth Rate of 3D Fighting Games (2018-2023)
7 Global Fighting Games Market Segment by Application (2018-2023)
7.1 Global Fighting Games Revenue ($) by Application (2018-2023)
7.2 Global Fighting Games Sales by Application (2018-2023)
7.3 Global Fighting Games Sales and Growth Rate by Application (2018-2023)
7.3.1 Global Fighting Games Sale, Revenue ($) and Growth Rate of PC (2018-2023)
7.3.2 Global Fighting Games Sale, Revenue ($) and Growth Rate of Mobile (2018-2023)
7.3.3 Global Fighting Games Sale, Revenue ($) and Growth Rate of Tablet (2018-2023)
7.3.4 Global Fighting Games Sale, Revenue ($) and Growth Rate of Gaming Console (2018-2023)
8 Global Fighting Games Market Segment by Region (2018-2023)
8.1 Global Fighting Games Sales and Market Share, Region Wise (2018-2023)
8.2 Global Fighting Games Revenue ($) and Market Share, Region Wise (2018-2023)
8.3 Global Fighting Games Sales, Revenue ($), Price and Gross Margin (2018-2023)
8.4 United States Fighting Games Sales, Revenue ($), Price and Gross Margin (2018-2023)
8.4.1 United States Fighting Games SWOT Analysis
8.5 Europe Fighting Games Sales, Revenue ($), Price and Gross Margin (2018-2023)
8.5.1 Europe Fighting Games SWOT Analysis
8.6 China Fighting Games Sales, Revenue ($), Price and Gross Margin (2018-2023)
8.6.1 China Fighting Games SWOT Analysis
8.7 Japan Fighting Games Sales, Revenue ($), Price and Gross Margin (2018-2023)
8.7.1 Japan Fighting Games SWOT Analysis
8.8 India Fighting Games Sales, Revenue ($), Price and Gross Margin (2018-2023)
8.8.1 India Fighting Games SWOT Analysis
8.9 Southeast Asia Fighting Games Sales, Revenue ($), Price and Gross Margin (2018-2023)
8.9.1 Southeast Asia Fighting Games SWOT Analysis
8.10 Latin America Fighting Games Sales, Revenue ($), Price and Gross Margin (2018-2023)
8.10.1 Latin America Fighting Games SWOT Analysis
8.11 Middle East and Africa Fighting Games Sales, Revenue ($), Price and Gross Margin (2018-2023)
8.11.1 Middle East and Africa Fighting Games SWOT Analysis
9 Global Fighting Games Market Forecast Segment by Type
9.1 Global Fighting Games Revenue ($) and Sales Forecast by Type (2023-2028)
9.1.1 Global Fighting Games Revenue ($) Forecast by Type (2023-2028)
9.1.2 Global Fighting Games Sales Forecast by Type (2023-2028)
9.1.3 2D Fighting Games Market Revenue ($) and Sales Forecast (2023-2028)
9.1.4 3D Fighting Games Market Revenue ($) and Sales Forecast (2023-2028)
10 Global Fighting Games Market Forecast Segment by Application
10.1 Global Fighting Games Revenue ($) and Sales Forecast by Application (2023-2028)
10.1.1 Global Fighting Games Revenue ($) Forecast by Application (2023-2028)
10.1.2 Global Fighting Games Sales Forecast by Application (2023-2028)
10.1.3 PC Market Revenue ($) and Sales Forecast (2023-2028)
10.1.4 Mobile Market Revenue ($) and Sales Forecast (2023-2028)
10.1.5 Tablet Market Revenue ($) and Sales Forecast (2023-2028)
10.1.6 Gaming Console Market Revenue ($) and Sales Forecast (2023-2028)
11 Global Fighting Games Market Forecast Segment by Region
11.1 Global Fighting Games Revenue ($) and Sales Forecast by Region (2023-2028)
11.1.1 Global Fighting Games Sales Forecast by Region (2023-2028)
11.1.2 Global Fighting Games Revenue ($) Forecast by Region (2023-2028)
11.2 North America Market Revenue ($) and Growth Rate Forecast (2023-2028)
11.3 Europe Market Revenue ($) and Growth Rate Forecast (2023-2028)
11.4 China Market Revenue ($) and Growth Rate Forecast (2023-2028)
11.5 Japan Market Revenue ($) and Growth Rate Forecast (2023-2028)
11.6 India Market Revenue ($) and Growth Rate Forecast (2023-2028)
11.7 Southeast Asia Market Revenue ($) and Growth Rate Forecast (2023-2028)
11.8 Latin America Market Revenue ($) and Growth Rate Forecast (2023-2028)
11.9 Middle East and Africa Market Revenue ($) and Growth Rate Forecast (2023-2028)
12 Appendix
12.1 Methodology
12.2 Research Data Source
12.2.1 Secondary Data
12.2.2 Primary Data
12.2.3 Market Size Estimation
12.2.4 Legal Disclaimer
-
Download FREE Sample Report
Features |
Type of License |
|||
Single User |
Multi User |
Enterprise User |
||
Pricing | US$ 3480 | US$ 5220 | US$ 6960 | |
Number of Users Who can Access the Report |
1 user only |
2 to 10 users |
Unlimited
access within the organization |
|
Free Customization |
NA |
10% |
20% |
|
Permission to Print |
|
|
|
|
Complementary Analyst Support |
1 Month |
3 Months |
6 Months |
|
Access to the Analyst Team (through calls/email) |
Only Email |
|
|
|
Deliverable Format |
|
|
|
|
Word |
|
|
|
|
Excel |
|
|
|
|
Discount on Your Next Purchase (Applicable for only 1 Report on the sale license type) (offer Valid for a Month Only) |
No Discount |
10% |
20% |
|
Dedicated Account Manager |
|
|
|
|