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Gaming Market Size (USD 712724.67 M) by 2032 By Types (Mobile Gaming, Console Gaming, PC Gaming) , Applications (Amateur, Professional) and Regional Forecast to 2032
Detailed TOC of Global and China Gaming Market Size, Status and Forecast 2021-2027
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Gaming Market Size Growth Rate by Type: 2016 VS 2021 VS 2027
1.2.2 Mobile Gaming
1.2.3 Console Gaming
1.2.4 PC Gaming
1.3 Market by Application
1.3.1 Global Gaming Market Share by Application: 2016 VS 2021 VS 2027
1.3.2 Amateur
1.3.3 Professional
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Gaming Market Perspective (2016-2027)
2.2 Gaming Growth Trends by Regions
2.2.1 Gaming Market Size by Regions: 2016 VS 2021 VS 2027
2.2.2 Gaming Historic Market Share by Regions (2016-2021)
2.2.3 Gaming Forecasted Market Size by Regions (2022-2027)
2.3 Gaming Industry Dynamic
2.3.1 Gaming Market Trends
2.3.2 Gaming Market Drivers
2.3.3 Gaming Market Challenges
2.3.4 Gaming Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Gaming Players by Revenue
3.1.1 Global Top Gaming Players by Revenue (2016-2021)
3.1.2 Global Gaming Revenue Market Share by Players (2016-2021)
3.2 Global Gaming Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by Gaming Revenue
3.4 Global Gaming Market Concentration Ratio
3.4.1 Global Gaming Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Gaming Revenue in 2020
3.5 Gaming Key Players Head office and Area Served
3.6 Key Players Gaming Product Solution and Service
3.7 Date of Enter into Gaming Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Gaming Breakdown Data by Type
4.1 Global Gaming Historic Market Size by Type (2016-2021)
4.2 Global Gaming Forecasted Market Size by Type (2022-2027)
5 Gaming Breakdown Data by Application
5.1 Global Gaming Historic Market Size by Application (2016-2021)
5.2 Global Gaming Forecasted Market Size by Application (2022-2027)
6 North America
6.1 North America Gaming Market Size (2016-2027)
6.2 North America Gaming Market Size by Type
6.2.1 North America Gaming Market Size by Type (2016-2021)
6.2.2 North America Gaming Market Size by Type (2022-2027)
6.2.3 North America Gaming Market Size by Type (2016-2027)
6.3 North America Gaming Market Size by Application
6.3.1 North America Gaming Market Size by Application (2016-2021)
6.3.2 North America Gaming Market Size by Application (2022-2027)
6.3.3 North America Gaming Market Size by Application (2016-2027)
6.4 North America Gaming Market Size by Country
6.4.1 North America Gaming Market Size by Country (2016-2021)
6.4.2 North America Gaming Market Size by Country (2022-2027)
6.4.3 United States
6.4.4 Canada
7 Europe
7.1 Europe Gaming Market Size (2016-2027)
7.2 Europe Gaming Market Size by Type
7.2.1 Europe Gaming Market Size by Type (2016-2021)
7.2.2 Europe Gaming Market Size by Type (2022-2027)
7.2.3 Europe Gaming Market Size by Type (2016-2027)
7.3 Europe Gaming Market Size by Application
7.3.1 Europe Gaming Market Size by Application (2016-2021)
7.3.2 Europe Gaming Market Size by Application (2022-2027)
7.3.3 Europe Gaming Market Size by Application (2016-2027)
7.4 Europe Gaming Market Size by Country
7.4.1 Europe Gaming Market Size by Country (2016-2021)
7.4.2 Europe Gaming Market Size by Country (2022-2027)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic
8 Asia-Pacific
8.1 Asia-Pacific Gaming Market Size (2016-2027)
8.2 Asia-Pacific Gaming Market Size by Type
8.2.1 Asia-Pacific Gaming Market Size by Type (2016-2021)
8.2.2 Asia-Pacific Gaming Market Size by Type (2022-2027)
8.2.3 Asia-Pacific Gaming Market Size by Type (2016-2027)
8.3 Asia-Pacific Gaming Market Size by Application
8.3.1 Asia-Pacific Gaming Market Size by Application (2016-2021)
8.3.2 Asia-Pacific Gaming Market Size by Application (2022-2027)
8.3.3 Asia-Pacific Gaming Market Size by Application (2016-2027)
8.4 Asia-Pacific Gaming Market Size by Region
8.4.1 Asia-Pacific Gaming Market Size by Region (2016-2021)
8.4.2 Asia-Pacific Gaming Market Size by Region (2022-2027)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia
9 Latin America
9.1 Latin America Gaming Market Size (2016-2027)
9.2 Latin America Gaming Market Size by Type
9.2.1 Latin America Gaming Market Size by Type (2016-2021)
9.2.2 Latin America Gaming Market Size by Type (2022-2027)
9.2.3 Latin America Gaming Market Size by Type (2016-2027)
9.3 Latin America Gaming Market Size by Application
9.3.1 Latin America Gaming Market Size by Application (2016-2021)
9.3.2 Latin America Gaming Market Size by Application (2022-2027)
9.3.3 Latin America Gaming Market Size by Application (2016-2027)
9.4 Latin America Gaming Market Size by Country
9.4.1 Latin America Gaming Market Size by Country (2016-2021)
9.4.2 Latin America Gaming Market Size by Country (2022-2027)
9.4.3 Mexico
9.4.4 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Gaming Market Size (2016-2027)
10.2 Middle East & Africa Gaming Market Size by Type
10.2.1 Middle East & Africa Gaming Market Size by Type (2016-2021)
10.2.2 Middle East & Africa Gaming Market Size by Type (2022-2027)
10.2.3 Middle East & Africa Gaming Market Size by Type (2016-2027)
10.3 Middle East & Africa Gaming Market Size by Application
10.3.1 Middle East & Africa Gaming Market Size by Application (2016-2021)
10.3.2 Middle East & Africa Gaming Market Size by Application (2022-2027)
10.3.3 Middle East & Africa Gaming Market Size by Application (2016-2027)
10.4 Middle East & Africa Gaming Market Size by Country
10.4.1 Middle East & Africa Gaming Market Size by Country (2016-2021)
10.4.2 Middle East & Africa Gaming Market Size by Country (2022-2027)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE
11 Key Players Profiles
11.1 Activision Blizzard
11.1.1 Activision Blizzard Company Details
11.1.2 Activision Blizzard Business Overview
11.1.3 Activision Blizzard Gaming Introduction
11.1.4 Activision Blizzard Revenue in Gaming Business (2016-2021)
11.1.5 Activision Blizzard Recent Development
11.2 Electronic Arts
11.2.1 Electronic Arts Company Details
11.2.2 Electronic Arts Business Overview
11.2.3 Electronic Arts Gaming Introduction
11.2.4 Electronic Arts Revenue in Gaming Business (2016-2021)
11.2.5 Electronic Arts Recent Development
11.3 Microsoft
11.3.1 Microsoft Company Details
11.3.2 Microsoft Business Overview
11.3.3 Microsoft Gaming Introduction
11.3.4 Microsoft Revenue in Gaming Business (2016-2021)
11.3.5 Microsoft Recent Development
11.4 NetEase
11.4.1 NetEase Company Details
11.4.2 NetEase Business Overview
11.4.3 NetEase Gaming Introduction
11.4.4 NetEase Revenue in Gaming Business (2016-2021)
11.4.5 NetEase Recent Development
11.5 Nintendo
11.5.1 Nintendo Company Details
11.5.2 Nintendo Business Overview
11.5.3 Nintendo Gaming Introduction
11.5.4 Nintendo Revenue in Gaming Business (2016-2021)
11.5.5 Nintendo Recent Development
11.6 Sony
11.6.1 Sony Company Details
11.6.2 Sony Business Overview
11.6.3 Sony Gaming Introduction
11.6.4 Sony Revenue in Gaming Business (2016-2021)
11.6.5 Sony Recent Development
11.7 Tencent
11.7.1 Tencent Company Details
11.7.2 Tencent Business Overview
11.7.3 Tencent Gaming Introduction
11.7.4 Tencent Revenue in Gaming Business (2016-2021)
11.7.5 Tencent Recent Development
11.8 ChangYou
11.8.1 ChangYou Company Details
11.8.2 ChangYou Business Overview
11.8.3 ChangYou Gaming Introduction
11.8.4 ChangYou Revenue in Gaming Business (2016-2021)
11.8.5 ChangYou Recent Development
11.9 DeNA
11.9.1 DeNA Company Details
11.9.2 DeNA Business Overview
11.9.3 DeNA Gaming Introduction
11.9.4 DeNA Revenue in Gaming Business (2016-2021)
11.9.5 DeNA Recent Development
11.10 GungHo
11.10.1 GungHo Company Details
11.10.2 GungHo Business Overview
11.10.3 GungHo Gaming Introduction
11.10.4 GungHo Revenue in Gaming Business (2016-2021)
11.10.5 GungHo Recent Development
11.11 Apple
11.11.1 Apple Company Details
11.11.2 Apple Business Overview
11.11.3 Apple Gaming Introduction
11.11.4 Apple Revenue in Gaming Business (2016-2021)
11.11.5 Apple Recent Development
11.12 Google
11.12.1 Google Company Details
11.12.2 Google Business Overview
11.12.3 Google Gaming Introduction
11.12.4 Google Revenue in Gaming Business (2016-2021)
11.12.5 Google Recent Development
11.13 Nexon
11.13.1 Nexon Company Details
11.13.2 Nexon Business Overview
11.13.3 Nexon Gaming Introduction
11.13.4 Nexon Revenue in Gaming Business (2016-2021)
11.13.5 Nexon Recent Development
11.14 Sega
11.14.1 Sega Company Details
11.14.2 Sega Business Overview
11.14.3 Sega Gaming Introduction
11.14.4 Sega Revenue in Gaming Business (2016-2021)
11.14.5 Sega Recent Development
11.15 Warner Bros
11.15.1 Warner Bros Company Details
11.15.2 Warner Bros Business Overview
11.15.3 Warner Bros Gaming Introduction
11.15.4 Warner Bros Revenue in Gaming Business (2016-2021)
11.15.5 Warner Bros Recent Development
11.16 Namco Bandai
11.16.1 Namco Bandai Company Details
11.16.2 Namco Bandai Business Overview
11.16.3 Namco Bandai Gaming Introduction
11.16.4 Namco Bandai Revenue in Gaming Business (2016-2021)
11.16.5 Namco Bandai Recent Development
11.17 Ubisoft
11.17.1 Ubisoft Company Details
11.17.2 Ubisoft Business Overview
11.17.3 Ubisoft Gaming Introduction
11.17.4 Ubisoft Revenue in Gaming Business (2016-2021)
11.17.5 Ubisoft Recent Development
11.18 Square Enix
11.18.1 Square Enix Company Details
11.18.2 Square Enix Business Overview
11.18.3 Square Enix Gaming Introduction
11.18.4 Square Enix Revenue in Gaming Business (2016-2021)
11.18.5 Square Enix Recent Development
11.18 Take-Two Interactive
.1 Take-Two Interactive Company Details
.2 Take-Two Interactive Business Overview
.3 Take-Two Interactive Gaming Introduction
.4 Take-Two Interactive Revenue in Gaming Business (2016-2021)
.5 Take-Two Interactive Recent Development
11.20 King Digital Entertainment
11.20.1 King Digital Entertainment Company Details
11.20.2 King Digital Entertainment Business Overview
11.20.3 King Digital Entertainment Gaming Introduction
11.20.4 King Digital Entertainment Revenue in Gaming Business (2016-2021)
11.20.5 King Digital Entertainment Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
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